Wordsphere: virtual reality text input interface
I just got published by Springer for its Virtual Reality Journal (2023).
Abstract
In recent years, virtual reality has moved from a fantasy or science fiction theme to a reality increasingly closer to our homes and computers. As is the case of various technological advances, from military and scientific use to casual and routine use, which are increasingly adapted to day-to-day use cases, as is observed with the announcement of a new fashionable term, the metaverse. In the same way, this possibility today in the sight of innovators, entrepreneurs, merchants, and businesspeople, among others, begins to generate applications that show benefits in different branches such as education, medicine, psychology, human resources, real estate, tourism. The detail is that within the innovation, very little is being done for an improvement in text input, which generates a stagnation for continuing with a method of capturing text, even already known with lack of intuition and not optimal, such as the provided by the QWERTY keyboard. This article presents a proposal for a new text input method, a three-dimensional (3D) text input prototype focused on immersion in virtual reality, Wordsphere, which takes advantage of the need for technological adoption for novice users in virtual reality and, in turn, leaves on the table future lines of work and research.
I’ll try to share the information here with more details and some extra ideas to share and discuss with you all.
https://link.springer.com/article/10.1007/s10055-023-00842-8